Mechwarrior 5 artemis iv. Join Fan Lab. Mechwarrior 5 artemis iv

 
 Join Fan LabMechwarrior 5 artemis iv  Mode (s) Single-player, multiplayer

27. Technically Artemis IV makes the weapon use up one more critical slot in addition to the tonnage increase, but that only applies to tabletop rules. For SRMs, you will always have line of sight. BV (2. Abuse Log; Block user; Merge &. The Multi-Missile Launcher is capable of firing both short-range missiles and long-range missiles, including any special munitions designed for them, as well as using the Artemis IV fire control system. Artemis IV yay or nay? : r/Mechwarrior5. Normal LRM - tends to fire like a shotgun, they scatter and usually misses. 8m - Part 2 - YAW: Tweak UAC2-RF to have 0. Manage an expanding mercenary company. Wookieman222 • 2 yr. It seems like a solid platform with more hard points than the earlier "three large energy" Awesome I had a few decades ago (now 3052 for my. The tool tip really isn't enough help. I can't see any way to manually reload, I have the specific ammo in my inventory, and at this point I am not sure how to sort this out. There are also some Awesome variants that fit a pair of LRM15s along with a couple of lasers of various sizes as backups. Unlike in the base game, standard Short Range Missile launchers fire guided missiles, much like LRMs. 5 tons : 2300 :. They also can only carry three quarters the. 0) =. These missiles actively maintain a lock. Is there a separate ART "weapon" i need also?? Is this just a bug?? I have them because I have been told they are worth it and do alot more damage than a. 12. 10 double heat sinks make heat a secondary concern. Even if you "Dumb fire" LRMs or SRMs. What he's said. I am trying to figure out whether or not it is worth it to give up a ton of armor (or a heat sink) for this feature for a missile launcher. ARC-2P Introduced in 3026, the 2P is rebuilt for short-range and melee combat, retaining only the left and center-torso medium lasers of the ARC-2R, dropping the LRM racks to carry an SRM-4 and SRM-6 rack in each side torso, freeing up the weight for a heavy longsword carried in the right. i2lazy Oct 26, 2022 @ 6:33pm. Got a Tier 5 rare weapon today with an orange bar instead of the white filled out bars. From what I've read Artemis increase the groupings of the missiles as well as the time to lock on, and tag and narc do the same thing for non-artemis missiles but doesn't stack with the art's already increased accuracy. Autocannon 20. MechWarrior 5 Mercenaries Razer Chroma Game Effects: Have respective hotkeys when you are in Drop Ship as well as in Mech. Yes, the firepower is amazing. i am puzzeled about rare weapons in MW5 mercs. . Yes, the Agincourt has a higher Alpha-Strike potential, but not by as much as I want. Artemis for SRM6s is usually a good idea. To make enough critical space for everything, I need to remove a hand and lower arm actuator on one arm; this arm will also carry the large pulse laser. 107. I am trying to figure out whether or not it is worth it to give up a ton of armor (or a heat sink) for this feature for a missile launcher. MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 3. Standalone weapon pack that contains all weapons from the Yet Another Mech mod. Since the missiles have a minimalist tracking system, they are only effective at short ranges. BV (1. Stream LRM seem to be better at hitting CTs, but have a greater minimal range (200m) as opposed to 180m for standard LRMs. Every variant is capable of dealing enough damage to go face to face with an Assault class 'mech and come out on top. Mechwarrior: Dark Age is. For anyone who doesn't know, Artemis is a guidance system that adds an extra ton to the missile launcher's weight but tightens the missile spread so that more of the damage is. On paper the LRM 15-ST + Art IV does 5 points less damage, but on the battlefield it. SRM, as mentioned in the ingame description, are unguided. Step 2 -. The ATM 9 is the second heaviest and bulkiest of the ATMs. The tool tip really isn't enough help. One salvo will always hurt, a second salvo may even kill, so I mount both TAG and Artemis IV. The tool tip really isn't enough help. I pretty much only use it on LRM15s and 20s, but some folks really like it on their SRM boats. Still highly recommended for the KGC-KJ's four PPCs though. But not being built for such operational demands, comprehensive MASC usage may lock up its actuators, at first causing the 'Mech to slow below standard speed, and if used again potential complete immobilization. The tool tip really isn't enough help. Artemis IV in MW5 is - instead of a targeting computer that benefits one type of missile launcher per Artemis IV installed - baked into "special" missile launchers that have their very own Artemis IV system for the cost of an extra ton and the requirement of "special" Artemis IV missile ammo (e. I am trying to figure out whether or not it is worth it to give up a ton of armor (or a heat sink) for this feature for a missile launcher. close. GAME; STORE; FORUMS; EVENTS; SUPPORT; REDEEM ; LOGIN;. Streak is the guided SRM. Although not particularly fast for its weight class, the Centurion carries an impressive arsenal which can deal impressive damage at all ranges. One with clan Artemis LRM 20s, 2 clan large ER pulse lasers, and 4 standard medium lasers. From MechWarrior Online:. fandom. Description []. All other trade-marks are the property of their. HGN-IIC-A The Highlander IIC A is an ER PPC boat. NAIS scientists realised that the mech was lacking internal space so they. Streak SRMs are homing and cannot be fired without a lock. i2lazy Oct 26, 2022 @ 6:33pm. The basic components of this design, combined with its characteristics as an. Humanity has colonized thousands of systems across a vast region of space splintered by centuries of conflict. You just are spending an extra ton on the artemis, but it’s well worth it for the tighter spread. To make room for the conversion equipment, engineers had to remove the XL Engine, Endo Steel skeleton, and ferro-fibrous armor of the standard Champion. Mode change via YAML interface (Ctrl-1-6 for the weapon groups). Artemis has no effect on SSRMs. C3 and C3i computers are cut off from their network if Line-Of-Sight between their C3 Master System or other C3i systems. LRM 5 + Artemis, ER Medium Laser x2, Double Heat Sink, LRM Ammo x3. So guess I am a little confused on what I need to make these work. The point of having extra rows for the streams is to show the correlation between standard to standard + Art IV and stream to stream + Art IV, which for most are the. Edit: I misunderstood that. Higher tiers of launchers have. While it thus leaves out all other unit types, and was deliberately written to be as concise as possible and to. #4. NGNG_Seth • 11 yr. boosted by Artemis IV fire control systems - and another trio of anti-missile systems each. For SRMs, you will always have line of sight. but a rare tier 3 ac20 costs around 1,4 millionen while a standard tier 3 ac20 only costs 740k. #7. What does it do? Is it worth it to down armor or down gun a mech to get it?25 April 2015 - 06:46 PM. g. NASA Uses Two Worlds to Test Future Mars Helicopter Designs. So SRM Artemis acts as a passive buff (reduce missile spread by 25%)A mech moving 5 hexes is moving 54 khp, so in tabletop a mech with a walk speed of 3 would round UP to 5. Decreases lock-on time by a significant amount, but I can't remember by exactly how much. Its light weight and small size give even small 'Mechs the ability to strike at range. 4 180 405 330 X *There is 50% additional damage dealt to non-standard armor variants such as Fero and Reflective. The Manticore is one of the best-designed and most powerful tanks ever created, built to combat BattleMechs in support of infantry formations. Description []. 6666 damage/shot with 3 shots, from 0. Abuse Log;. Also, as a general rule, Artemis IV is always most efficient when used with larger launchers as far as relative cost increase (for LRMs it's not entirely true for 5s and 15s relative to 10s and 20s, given the weight savings offered by the 5/15 iterations). Description []. Bad 'Mechs - Vulcan. It was initially available as an Epic. Artemis IV Ammo. - Artemis guidance. These are supplemented by fourteen LRM-20s equipped with Artemis IV fire control systems. In 3058 you even start seeing it in the Periphery State and pirate hands . Noticed a TDR variant with -65% small laser cooldown. From MechWarrior 5: Call to Arms Expansion Pack:. With BAP you have 1300 spotting range and 1300~m missiles. Zyrrashijn Oct 28, 2022 @ 4:06am. Overview. My build for the ON1-YAJ:Artemis IV FCS is an advanced targeting system that can be attached to Long Range Missile and Short Range Missile launchers. Streak SRM function more or less identically to how they do in the base game. 8. That said, if >only< rifle ammo is appearing that sounds weirdish but maybe still possible with RNG. 0). Was 5. MechWarrior 5: Mercenaries. An LRM's minimum range is 180m, below which the. If you need the heavy rifle, go heavy rifle, LRM 10 artemis, regular lasers, and load up on heat sinks and trim the armor. first person shooter for Windows, PlayStation 4/5, and Xbox, developed by Evil Mojo Games and published by Hi-Rez Studios. ATMs also include an integral Artemis IV Fire Control System. There are also some Awesome variants that fit a pair of LRM15s along with a couple of lasers of various sizes as backups. Greetings all. For a MechWarrior life is war and the only true peace is death. 4 km/h, letting it keep up with and support most Succession Wars-era medium and light models. You can jam with it,. Standalone weapon pack that adds most basic Clan weapons (as they appear on MWO) to the game. Is there a separate ART "weapon" i need also?? Is this just a bug?? I have them because I have been told they are worth it and do alot more damage than a. Artemis IV Fire Control System Artemis is a Missile-related upgrade found in the mechlab upgrades menu. I did not know that about lock on time. i’m also pretty sure you’re gonna do better with one LRM 15 Artemis versus lrm 5 and lrm 10 combined. 0) = 1,301[28][29][30]" The Clans never lost the ability to make the system but their focus on ritualized warfare favoring personal glory over supporting roles meant that the Arrow-IV and TAG system saw little use even in the most pragmatic of Clans and so they never refined the system, with modern Clan examples being no different than recovered Star League and modern. Air-Defense Arrow Missile The amount of ECM fielded makes the system and ammo cost of Artemis IV = V pointless after certain times as stock mechs have an ECM unit thrown on as an afterthought in a factory . 0) = 821;. Follow a quest for glory and revenge. The year is 3015. Armor: Ferro-Fibrous 15. • 10 days ago. And also, there is something called AMS. Bringing this weapon is like putting on clown makeup and mechs that rely on it for damage just aren't worth bringing until you can get LB 10-X's or at least a UAC/5. Despite their reintroduction in 3030 by the Free Worlds League, One-Shot missile systems are rare, and becoming rarer with the propagation of the 'Mech-sized Rocket. MechWarrior 5: Mercenaries Rasalhague Missions details the unique campaign featured in Rise of Rasalhague, which can be played in both Campaign and Career Modes. Catapult CPLT-J Jester The first. Typically just look for Artemis ammo as you travel inside Hubs, and pick up any you come across. Started off trying to throw in the standard 3x SRM 6's, and the damage was high but found too much damage spread. BV (2. Streak is only avaliable in SRM2 size (vanilla game), beisdes that a 4 or a 6 is obviously better if you can fit it. Multi-Missile Launcher 5. To foil these countermeasures TAG utilizes several systems at once to accurately mark the target. With a massive Xevec-19 drive offering impressive speed and range, the capacity to carry a standard Succession Wars era light. At the higher end of the medium class, the Dervish is a highly mobile fire support BattleMech. Jihad Era UpgradeI am trying to figure out whether or not it is worth it to give up a ton of armor (or a heat sink) for this feature for a missile launcher. Narc-capable: A standard missile modified to identify and home in on active Narc beacons with improved accuracy. One-Shot Streak missile systems and One-Shot Narc systems are also possible. Throttle Speed. [Or, at least, it shouldn't. close. ⏵Become a member of Team TTB! me live! access! out the. 0) = 1,499; ZEU-5T One of the two original. The exception to this are the Magna brand weapons who gain a 5% bonus to weapon damage but also their total heat per second. Indirect fire of LRMs will not benefit from Artemis. Make sure you are on the market tab, and not checking the market. article 14 hours ago. So, you fire one, it switches to the second gun and fires, then it goes back to the first and treats it like a fresh trigger pull allowing a doubletap on it. The Multi-Missile Launcher is capable of firing both short-range missiles and long-range missiles, including any special munitions designed for them, as well as using the Artemis IV fire control system. The ATM 12 is the largest and bulkiest of the ATMs, capable of firing twelve missiles. Also they add a 1. #3 Todeshonk. 19 min read. In modern games like MechWarrior 5: Mercenaries and BATTLETECH, the solution to the LRM problem has become a hybrid of MechWarrior 4’s hardpoints and more classic tabletop ‘Mech construction. Use Bobbert's Mod Options to set variables. 0) = 5,091; BV (2. Just try different systems. 4. This might not seem like a big deal, but it is. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The SRMs are used to rapidly (1-2 salvos at most) disarm potentially dangerous enemy mechs (anything with an AC-10 or 20), and to leg lights, and to core heavy mechs from. The UAC/5 becomes available on Dec. Originally designed by members of the Battle Magic mercenary unit in 3067, the MML helps simplify logistical needs of cash. It cannot be attached to either NARC Beacon or Streak Short Range Missile launchers. Trying to get my build nailed down for the Kintaro 18 I found. Use the range indicator near the reticle to determine range. Unite with the Draconis Combine and fortify their defenses against an inevitable war, discover the new Longbow BattleMech, the exclusive "Otomo" Special 'Mech Variants, and embark on an epic 15 mission quest line rallying behind Kurita's unexpected plan. Which on paper is more damage than the SRM4+ artemis with its 8,6 damage in 4 missiles. Invisible Oct 28, 2022 @ 3:21am. All weapons and explosions will have blended sounds. What does it do? Is it worth it to down armor or down gun a mech to get it?How to play - MechWarrior 5 tips. Awesome find. The Artemis IV Fire Control System is a guidance system that utilizes an infrared laser designator and tight-beam microwave transmitter which. Developed by Clan Goliath Scorpion scientists in 3061, the Artemis V Fire Control System is an improved, next generation version of the ubiquitous Artemis IV FCS. For other missions,. Streak SRMs are homing and cannot be fired. What does it do? Is it worth it to down armor or down gun a mech to get it?Overview []. MW5 uses sized. Because of the Jump Jets IMHO better as MRM Mech. This means they do not lock on like LRM and Streak SRM. It also trades the head-mounted Small Laser for a Medium Pulse Laser. It weighs one-ton per launcher and takes an additional crit slot, it must be used on all missile launchers, its all or none. Bad 'Mechs - Stinger. It uses a light PPC and Artemis IV-enhanced LRT-10 to engage the enemy. Though my Hero Wolverine with double SRM 6 Artemis IV has to be watched or he'll lose arms Reply HolyHandGrenad3. Noticed a TDR variant with -65% small laser cooldown. ) May 29, 2021 @ 10:37pm. Autocannon 20. For a MechWarrior life is war and the only true peace is death. It keeps the ER PPCs and LRM-20 and Artemis IV system. Personally, I use standard LRMs because so many enemies like to move in close, and those 20 meters often make a difference. Yeah, and if you chainfire the UAC/5s in pairs it'll help mitigate possible jams while providing a consistent rate of fire. Zyrrashijn Oct 28, 2022 @ 4:06am. 81 M/t (both launchers with Artemis). Brings the classic Hellcat (formerly known as Hellhound from MW4) to the Inner Sphere! A high-quality model made by Ion Raptor based on the original design by David A White. The DPS listed on the tables is representative of the amount of damage per second of laser burn not the total DPS of the weapon. Опубликовано 15/01/2022 от test33487735 — Оставить комментарий Mechwarrior online not enough slots, mechwarrior 5 artemis worth it. 688. Artemis on LRMs decreases their spread, but ONLY if you can see the target. But it only reduces the lock-on time, not the "streakspread", afaik. Join. #3. 56% if the time it will hit with 5, 33. ON1-P Protector A late 3040s era homage to General Kerensky's custom variant, the "Protector" carries an almost identical weapons loadout. The Angel ECM Suite represents a great advance in ECM technology from the standard Guardian model. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation. 6 min read. I think I just managed to get a 9M as salvage the other day. In a real-time game like MWO or MW5, this is correctly calculated to be walk speed 3, run speed 4. As said by others and repeated by me, SRM/LRM with Artemis IV needs SRM/LRM Artemis ammo. SaSa Learning Activities. Okay, I have this system, an SRM equip and getting the no weapon for ammo warning. • 10 days ago. Description []. MechWarrior 5: Mercenaries. 2. MechWarrior 5: Mercenaries. Community content is available under CC-BY-SA unless otherwise noted. Multi-Missile Launcher is capable of firing both short-range missiles and long-range missiles, including any special munitions designed for them, as well as using the Artemis IV fire control system. videogame_asset My games. So guess I am a little confused on what I need to make these work. Both stem from the fact that it uses a compartmentalized crew area. Streak is the guided SRM. I am trying to figure out whether or not it is worth it to give up a ton of armor (or a heat sink) for this feature for a missile launcher. Because of the Jump Jets IMHO better as MRM Mech. 875 M/t while the LRM-20 is 1. ER Medium Laser, ER Small Laser, AC2 Ammo x2, CASE. Okay, I have this system, an SRM equip and getting the no weapon for ammo warning. So at a certain range, it can't be used. - Smaller launcher size. Sep 27, 2023. *NLRM 5/10/15/20 + Artemis IV variants (3t/6t/9t/12t, 2/4/6/9 slots or S/M/L/L missile) LRMs with an improved minimum range of 90 meters, instead of the usual 180m of the normal launcher. Therefore, the most accurate LRM would be a five-star ART-IV LRM-5 firing in streams. I am trying to figure out whether or not it is worth it to give up a ton of armor (or a heat sink) for this feature for a missile launcher. 8s). Added +240 cSRM+Artemis ammo per ton bonus to SO8; CENTURION. An Advanced Tactical Missile Launcher fires fast direct flying warheads that are able to quickly lock onto and impact an enemy target. - Artemis guidance. The moving arms allow faster missle lock, and the arm mounted Lasers are good against fast mechs in close combat. Okay, I have this system, an SRM equip and getting the no weapon for ammo warning. The Iron Cheetah was designed to supplement the Dire Wolf and. A Guardian can jam a Beagle Active Probe (or its Clan equivalent), but the probe-equipped unit will be aware of the jamming. BCN-5W This variant of the Buccaneer is almost completely a new 'Mech, with the exception of the hatchet and XL engine. Put the rest of your lance on the far side of the city (where the last 2 waves of enemy mech will be dropped) Only you will tread into the city itself to pursue. Variants []. There are a few weapon types the AI is bad with and LRM belong to this category. Enhanced LRM-5; Enhanced LRM-10;. a Type XX "Long Bow" LRM-20 with Artemis IV, a Hatchet, a Shield, and Triple Strength Myomer;. Oct 5, 2023. The tool tip really isn't enough help. Engine, ER Small Laser x2. Run into one and walk inside it in a "П" pattern to make the most goal of it. 16 damage for 13. Much like the Artemis IV, the Artemis V is attached to each standard LRM and SRM on the equipped 'Mech to improve the accuracy of their fired missiles. The game does have the option of co-op play, with three friends of the host able to take the place of the AI pilots and assist. It is a fact that putting Artemis IV in ANY kind of missile system (LRM or SRM) always improves their performance. Shorted all Artemis missile systems to just a plus sign at the end, so instead of '[SRM 6 + Art IV]' it is now just [SRM 6+] Decreased SRM spread radius from 10 meters to 7. I have both SRM ammo and SRM ART ammo. The LRM-5 is the smallest and lightest of the Long Range Missile family. That being said, your loadout is just about as good as the 10z can get, really. Use chainfire for AC/5 BFs, not UAC/5s. The LRM-20 fires twenty such missiles. 5 tons Engine: Light 280 Top Speed: 113 kph Gyro: StandardI'd use artemis on srm 4's and 6's. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot. The battlefields are dominated by war machines known as BattleMechs. The Dragon's Gambit Minor Patch. Parihelion_ • 4 yr. 5 tons, and armor is also reduced slightly. Use it like a shotgun and enemy mechs just vanish in front of your eyes. -From Triad Technologies marketing campaign Description []. Therefore a 'Mech mounting an LRM-15 and an LRM-5 would need two Artemis IV systems. Back to top #11 simon1812. Community Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank. Equipment: 1x LRM-20 w/ Artemis-IV w/ 2t ammo, 4x Medium Pulse Lasers, 5x Jump Jets, 1x CASE. Description[ edit] Developed by Clan Goliath Scorpion scientists in 3061, the Artemis V Fire Control System is an improved, next generation version of the ubiquitous. Community Outreach - Matthew "Stinger" Cross's Contributions To BattleTech. Equipment: 1x Ultra AC-5 w/ 2t ammo, 1x LRM-15 w/ Artemis IV w/ 1t ammo, 2x ER Large Laser, 2x Medium Lasers ZEU-9S: [] Structure: Standard Armor: Ferro-Fibrous 11 tons Engine: Standard 320 Top Speed: 65 kph Gyro: Standard. The advanced LB-X Autocannon is replaced with a standard Mydron Model B Autocannon/10 and the Artemis IV FCS is removed. Originally posted by Dobelong: Artemis SRMs actually have just tight and yet wide enough spread to shoot out in a small cone towards the target. What does it do? Is it worth it to down armor or down gun a mech to get it?I am trying to figure out whether or not it is worth it to give up a ton of armor (or a heat sink) for this feature for a missile launcher. 50 damage/shot with 4 shots. The Artemis IV FCS upgrade increases the tracking strength and decreases the lock down time by 50%. But the DPS per Ton of the MRM10 is 0,78 to the SRM4+art's 0,96 DPS per ton. The Clan version is lighter than both, and can also deliver a FASCAM (Field Artillery Scatterable Mines) round. Stalker, Catapult, Archer) or in combination with SRM4 or 6 (non-stream version). ago. Jul 15, 2021 @ 9:07am Improved doesn't mean "increased", it means better. Other than that most rare weapons are just higher tier than usual in that area. The LRM 15s were equipped with Artemis IV fire control systems, and the Caerleon carried two tons of ammunition for the Light Gauss Rifles and four for the LRM 15s. Other user's assets Some assets in this file belong to other authors. Four tons of LRM missiles and two each of SRM and Ultra autocannon reloads allow it to sustain a lengthy. It's also equipped with a MechWarrior Aquatic Survival System to protect the pilot in case of a hull breach. The Manual is intended as a self-contained rulebook for players who wish to focus on BattleMech combat, with an emphasis on tabletop gameplay (as opposed to being a reference manual like previous core rulebooks). Mode (s) Single-player, multiplayer. Highlights. For SRMs, it tightens the spread of the missiles. From MechWarrior Online:. videogame_asset My games. And let's make it 4 sets of it. Bad 'Mechs - Stinger. Well. CPLT-K2-S A variant of the Kurita K2 model exclusive to the Otomo, the arm-mounted PPCs are retained but the machine guns and medium lasers removed and replaced with a AC/2 and Small Laser in each side-torso. - Smaller launcher size. The STD and ER variants are hampered by a minimum range (120m for STD and 150m for ER), making. I'd rather go for the speed upgrade, or higher velocity/tighter spread for the missiles, or more damage or something. . Artemis IV in MW5 is - instead of a targeting computer that benefits one type of missile launcher per Artemis IV installed - baked into "special" missile launchers that. Dec 26, 2022 @ 4:01am @op indeed this is AN issue ever since mech witching was implemented , i was having the exact same issue but in singleplayer on any mech who had any type of lrm fitted, those 'lrms 5/10/20 standard/st couldnt lock on anymore after switching mechs ( with switch mech hotkey/function ), wether it was my. The tool tip really isn't enough help. Archer 2R: Torso Mounted Missles and fast moving arms with 2 Lasers each. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Hidden Salvage Crate: two Tier 5 LRM-20 with Artemis IV, two tons of LRM Artemis ammo; Mission: 400 Tonnage Limit, Difficulty 90 Raid to obliterate the. Members Online. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech to fire the. Bay 1: BattleMechs (40) - 4 doors Bay 2: Fighters (6) - 2 doors Bay 3: Small Craft (2) - 1 door Bay 4: Cargo (967 tons) - 1 door. Both create heat bildup. A 'Mech with no weapons is considered to have an invalid loadout, and will not be available for use. Just be careful since these weapons can jam when fired on cooldown. The higher your reputation the more common those special ammo gets. An AC/5 has the same damage per second but weighs 4 tons less and needs less tonnage for ammo. Is there a separate ART "weapon" i need also?? Is this just a bug?? I have them because I have been told they are worth it and do alot more damage than a. g. I had great success with SRM so far. Has mostly all weapons up to 3070, including all LBX, Ultra, Rotary and Light Autocannons, Light, Heavy and Snub Nose PPCs, Silver Bullet, Light, Heavy, Improved Heavy Gausses, MRMs, Streak SRMs, ER and X-Pulse Lasers. it should probably say that instead of LRM ammo, but thank you. Stalker STK-3H. The reason given is: Your IP address is listed as an open proxy in the DNSBL used by BattleTechWiki. Description []. The following mechs are. If you have an LRM 5-ST and you're thinking of upgrading to one of the Artemis IV models, you'll get -26% less spread going to a standard and -33% less spread sticking with stream. Also, UAC, LBX cannons need their specific ammo too, they cant slug normal AC ammo. Equipment: 2x LRM-20s w/ 4t ammo, 1x Narc w/ 2t ammo, 2x SRM-4s w/ 2t ammo, 2x CASE. The end result allows. Pick a single fast mech with decent surviveability and run around crushing stuff paying no attention to the enemy forces. Thanks FungusForge for the quick reply. Artemis is generally worth it on anything above a LRM5, since Artemis will have the LRM fly in a tighter cluster and thus spread their damage less. Structure: Standard Armor: Standard 13 tons Engine: Standard 280 Top. This is the same reason that "5/8" mechs from tabletop which had a top speed of 86. 1s), a sixth time (3. close. Assuming YAML is accurate to vanilla, the following traits improve accuracy: - Item quality. Weapon Tiers Started by Lostdragon, Aug 02 2016 09:16 AM. The standard ammo deals two. Very good for fatal backshots. Please sign in to access the CompTIA Learning Center, CertMaster Learn, or CertMaster CE. Read more →.